Phase 10 Cards

Posted By admin On 21/03/22

This page is part of the Invented Games section of the Card Games web site. It is a collection of variations of the proprietary card game, Phase 10. Phase 10 is a commercial version of the traditional card game Contract Rummy, but while Contract Rummy is played with standard playing-cards, Phase 10 uses special cards and has a somewhat different sequence of contracts.

  1. The Phase 10 deck consists of 108 cards. There are 96 number cards from 1 to 12, with two of each in all four colors: blue, yellow, green and red. There are also two wild cards in each color for a total of eight.
  2. Phase 10 Card Game with 108 Cards, Makes a Great Gift for Kids, Family or Adult Game Night, Ages 7 Years and Older. 4.8 out of 5 stars 10,180.
  3. Phase 10 is the Rummy-type card game with a twist! Amazon.com Price: $ 9.99 (as of 00:45 PST- Details ) Product prices and availability are accurate as.
  4. Phase 10™ is the Rummy-type card game with a twist! Be the first player to complete 10 varied phases with two sets of three, one run of seven, or seven cards with the same color. Each phase is specific for each hand, meaning each player must complete one phase before advancing to the next round!

Phase 10 is another popular card game by Mattel, the makers of Uno. This card game resembles Rummy, but the main difference is that you have to complete 10 different types of match-ups or Phases, in order to win the game. The first player to complete all 10 Phases wins the game.

Phase 10 + 10

Contributed by Justin Huneke

Phase 10 +10 is played with a deck of Phase 10 cards and played the same way as the proprietary game Phase 10 except that the 10th phase only marks the half way point! After the 10th phase there are 10 more and here they are:

  1. 4 sets of 2
  2. 1 set of 4 + 1 run of 5
  3. 1 set of 5 + 1 run of 5
  4. 1 run of 4 + 4 cards of one color
  5. 1 run of 5 + 4 cards of one color
  6. 1 run of 10
  7. 1 set of 4 + 1 set of 5
  8. 9 cards of one color
  9. 1 set of 6 + 1 set of 2
  10. 1 set of 6 + 1 set of 3

Warning! This game takes a very, very, very long time. Only play if you have absolutely nothing to do in the next 4 to 5 hours.

Enjoy!

Phase 10 Cards

Super Wild Phase 10

A variation of the 'Masters Edition' of Phase 10, contributed by Jeff Presley

The Masters Edition of Phase 10 includes two additional rules:

Phase 10 Cards For Sale

  • Players can choose which Phase to attempt on each deal, based on the cards they are dealt.
  • Once in each deal, a player can 'save' a card by discarding it into a private 'save' pile instead of the central discard pile. These cards are stored from deal to deal. At the start of a turn, a player can retrieve any card from their 'save' pile into their hand instead of drawing from the stock or discard pile.

Jeff Presley's group has modified these rules by marking one of the existing wild cards as 'Super Wild' and one of the existing skip cards as 'Super Skip'.

  • Playing a normal Skip card either skips the next player or reverses the direction of play - the player of the card chooses which.
  • Playing the 'Super Skip' card skips everyone else and thus give the holder another turn immediately. This card counts 25 points if left in a player's hand at the end.
  • The 'Super Wild' card counts 50 points and can be used as two wild cards.

The contracts are:

  1. 2 sets of 3
  2. 1 set of 3 + 1 run of 4
  3. 1 set of 4 + 1 run of 4
  4. 1 run of 7
  5. 1 run of 8
  6. 1 run of 9
  7. 2 sets of 4 - OR 3 sets of 3 - OR 5 sets of 2
  8. 7 cards of one color (skip can be used as a blue card when collecting blues)
  9. 1 set of 5 + 1 set of 2
  10. 1 set of 5 + 1 set of 3

A game usually lasts 60 - 90 minutes.

Mixed Up Masters

A variation of the 'Masters Edition' of Phase 10, contributed by Keith Morris

There are 2-4 players. Take all of the 'phase' cards, shuffle them together and deal them out, 10 to each player. You dont get to look through them or choose which one to use: you turn up your first phase card and that is the one you need to complete.

You cannot pick up from the discard pile after you have laid down your phase. Your skips do not count as a color. To win you have to finish all the phases in your pile.

This version takes around 30-60 min. depending on the number of players.

To make a harder 2-player game, shuffle all 40 'phase' cards and deal out 20 to each person.

The Crazy Twenties

Contributed by Gabriele Scott

The first 10 phases remain the same as in the standard game and there are ten additional phases as follows:

  1. 3 sets of 3
  2. 4 sets of 2 with no wilds
  3. 1 run of 5 + 1 set of 5
  4. 8 of one color with no wilds
  5. 1 run of 10
  6. 1 set of 7 + 1 set of 2
  7. 2 runs of 4 with no wilds
  8. 3 sets of 3 using 3 colors - wilds same color (you pick three colors and only these colors can be used in the sets, including any wild cards; you do not have to use all three colors in any set)
  9. 5 sets of 2 in same color - wild card color must match number color
  10. run of 9 in 2 alternating colors - wild card color must match color sequence.

Phases may be played in any order at the choice of each individual player. Players announce what phase they are playing when they lay down their cards. They are then committed to that phase for the rest of the deal. A note must be kept of which phases each player has completed. No player is allowed to repeat a phase, so the players' options are reduced as the game progresses. To win you have to complete all 20 phases.

Note: The above rules use Phase 10 cards with colored wild cards. In some newer decks all the wild cards are the same color. If playing with this type of deck, just disregard the restrictions on wild card colors.

Alternative phases

When playing with just 10 phases, it is not necessary to stick to the phases given in the official game instructions. There are many other possibilities, and many groups use their own list of phases. For example Armanda Carvelli recommends the following phases:

  1. set of 3 + run of 4
  2. set of 4 + run of 5
  3. run of 6
  4. run of 7
  5. run of 8
  6. run of 9
  7. 3 sets of 2
  8. 2 sets of 3
  9. 2 sets of 4
  10. set of 5 + set of 3

Phase 10 Cards Score Sheet

Finish a Phase in the newest rummy inspired game from the creators of the UNO! It is the competition which has brought friends and families together for over 30 years. Now, it can take you around the world!

Race to complete each “Phase” and stay ahead. Every Phase has its own sets of cards to collect. When you have your sets, throw them down for everyone to see. The Phase is finished!

How To Play

Play Phase 10 Cards

The object of the game is to be the first person to complete all ten phases. In the case of two players completing the last phase in the same hand, the player who completed the last phase with the lowest overall score is the winner. If those scores also happen to be tied, a tiebreaker round is played where the tying players attempt to complete phase ten (or in variants, the last phase each player had tried to complete in the previous round).

For each hand, each player’s object is to complete and lay down the current phase, and then rid their hand of remaining cards by discarding them on laid-down Phases, called “hitting”. The player who does this first wins the hand and scores no penalty; all other players earn penalty points according to the value of cards remaining in their hand.

There are one hundred and eight cards in a deck:

  • ninety-six numbered cards: two of each value from one through twelve, in each of four colors. Therefore, there are 24 cards of each color and eight of each value.
  • eight Wild cards;
  • four Skip cards;

With two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.

Credits

Phase 10 is a card game created in 1982 by Kenneth Johnson.

Phase 10 Cards

Phase 10 Cards

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